How video games effect mental health issues
How virtual reality can aid mental health
How screen based applications can effect mental health
I'm particularly interested in the applications these have on schizophrenia, continuing from last year's COP study on Body Dysmorphia, a condition often linked to schizophrenia it helps me understand this condition better, my cousin is schizophrenic as a result of self inflicted damaging behaviours, but interestingly now he finds it difficult to watch TV, go outside to take the bins out and generally interact. My mum regularly receives 'chain mail' from him on Facebook with messaged laced with paranoia about this message being capable of killing those who don't pass it on but not a hello. I'd like to explore more into this topic and understand where this fear of mass media comes from and what specifics can alleviate or worsen mental health issues.
Preliminary research:
Video and Computer Games: Effect on Children and Implications for Health Education
ABSTRACT: Video and computer-based games have assumed a prominent role in the culture of American children and adolescents. Given the pervasiveness of their influence, it is likely that these games may affect the health and well-being of children. This paper examines the health effects of these games on children, suggests criteria upon which parents and teachers may evaluate the games, and notes some implications for health educators.
Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study
-Journal of mental health


Possible outcomes: Develop with a game designer/ animator my own game that helps treat mental health conditions, or an app capable of the same thing. This way I'd be a lot more in control of my design decisions and would fit the brief as a body of graphic outcomes. With the game I'd be limited to designing only certain elements.

Prevention of Schizophrenia—Will a Broader Prevention Agenda Support This Aim?

In another article virtual reality is touched on again. I love the graphics of this and the other game, the simplicity is supposedly calming however especially this game looks threatening for some reason.
A Virtual Reality Apartment as a Measure of Medication Management Skills in Patients With Schizophrenia: A Pilot Study
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