Thursday, 8 February 2018

Study Task 5: Video Games: Creative Response

Essay Planning 

Call of Duty

http://cmch.tv/my-17-year-old-is-having-serious-anxiety-since-he-started-playing-call-of-duty-is-there-a-connection/

Creative Output Test 

After playing one hour of violent video games, I asked candidates to draw for me. They had one minute to draw anything that came into their heads, limited to the resources of a black biro and white paper.

Responses:
 This and the last were drawn after candidates played Rocket League, a game less aggressive than Call of Duty, the other variable in this experiment.





It seems those who played Call of Duty had more graphic or disturbed drawings, the arrows in the 4th image seem to depict an army storming an area, connotation of capturing land. The thing that struck me most however was the use of the X throughout. The X is used as eyes, to symbolise a target and is known as being in the title of the console X-Box. People could be subconsciously attributing the X in the their games console to aiming, shooting and killing. I can link this in my essay with the war-time quotes in the Prozac Nation article.



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